Any MMO is expected to be able to entertain players in different ways, offering them different types of activities in which they can try out different roles and face different difficulties. Destiny 2 fits perfectly into this model, trying to offer something interesting to several types of audiences at once.
There's something to enjoy here, both for fans of shooting crowds of AI enemies and for those who prefer live opponents or something “in between.” You can relax after a hard day's work or embark on a long hike that requires great concentration from everyone involved.
Many fans love the Trials of Osiris, but not everyone can pass them easily. Many players turn to boosting services for help, and professional players help run Trials of Osiris Carries. It is a legal service that is in high demand.
But today we are going to focus on the PvE content of this game.
1. Strikes – description and most popular activities
Strikes are cooperative missions familiar to many, where players go through the level fighting, solve simple tasks in parallel, and at the end the boss is waiting for them. Standard strikes rarely take more than fifteen minutes and are even less likely to cause difficulty, even if the player went there alone. Without really thinking about the choice of weapon or cover, you can quickly destroy legions of enemies and achieve the objective without problems.
Something a little different is Gloomy strikes. These are the same cooperative missions, only they have several difficulty levels which make the passage less easy and quick. The higher the difficulty, the more painful the enemies are and the slower they die, but at the same time more and more modifiers are imposed on the mission, which also does not simplify the task.
In Twilight Strikes, a distinct and dangerous type of enemy will be waiting for you – Warriors and they are very difficult to kill without proper armor modifications. Opponents will have more powerful elemental shields, players will not be able to change equipment after the start of the task, and several annoyances may be imposed on the tops, such as invisible demolitionists or snipers leaving mines at the location of the task. dead.
Players must determine in advance what equipment each squad member will take so that they have the opportunity to deal with all kinds of warriors and remove elemental shields. You need to pay attention to the layout of the arena, the location of enemies and their types.
Another small difference between Twilight Strikes is that only one Twilight Strike is available to players all week, while missions for standard strikes are chosen randomly from the general list. You can also use some third-party tools to make the game easier.
2. Common Dungeon Features
Dungeons, like Dark Greaves, pose a significant challenge to a group of players, but of a somewhat different nature. The difficulty is not so much due to the strength of the opponents and the various modifiers. In dungeons you have to fight and at the same time follow a strictly defined order of actions, the character of which is not always obvious. Although usually all stages are united by a certain set of principles, which is gradually transformed and complicated.
The “Revelation” dungeon can serve as an example. There, players must not only have time to fight back, but also kill special opponents, while either in the light or in the shadows, in order to obtain the appropriate particle to temporarily remove the boss's invulnerability. And this is just one of the main steps.
3. Raids and the facts you need to know about them.
Unlike most activities in Destiny 2, raids are designed not for three, but for six people. And if it seems to you that a larger number of weapons simplifies the task, we advise you not to jump to conclusions.
Raids and dungeons are very similar, they have almost the same structure. Fighting waves of enemies, players must perform a complex chain of actions, during which team members distribute roles among themselves. However, if we directly compare the two activities, there are many nuances that make raiding an order of magnitude more difficult.
The set of actions required to complete a step is much more complex and difficult to understand. Passing a new raid on the day of its release in Destiny 2 is in many ways difficult because there are no markers and tips in the interface, as well as in the dungeons. You can figure out what to do by focusing only on vague clues in the environment and then checking your guesses by mistake.
And while dungeons generally don't have heavy punishments for violating the order of passage, in raids it often results in the death of the entire group and starting the stage again. In many cases, the score is counted in seconds and any delay can result in defeat. In addition, time or other restrictions are often imposed on the execution of the main task, especially if it involves killing a boss.
When the vulnerability window appears, you need to do as much damage as possible. For this reason, the requirements increase not only on reaction speed, but also on the equipment of the characters. Weak weapons can ruin every plan, again and again. And just resisting the constant onslaught of hordes of enemies can also be a difficult task.
A raid is a difficult event in which players must not only shoot skillfully and stay in contact. The six team members must act as a single, well-coordinated mechanism. And you will have to stay in this state for quite a while. A raid itself, if players don't restart the stages more than two or three times, can rarely take more than two hours. It's just that if the group fails to establish teamwork in any way, the passage of all stages can easily drag on all night, and not one.
In summary, raids can be called the main PvE activity in the game, and you can get acquainted with the main news regarding Destiny 2 events on the official Bungie website.