Performance of AMD’s Radeon RX 7600M XT for gaming: As fast as the RTX 4060, slower in Ray-Tracing

Hardware Times

The gaming performance of AMD's Radeon RX 7600M XT has surfaced, thanks to a Chinese media outlet. Based on the Navi 33 core, it has 32 Compute Units (CUs) or 2,048 shaders with 64 rendering backends. The GPU core operates at a frequency of 2.3 GHz with a power limit of 120 W. It is associated with 8 GB of RAM. It is associated with 8 GB of GDDR6 memory on a 128-bit bus.

The Radeon RX 7600M XT is a direct competitor to the mobile GeForce RTX 4060. In traditional rasterization benchmarks, the two perform roughly identically:

In Shadow of the Tomb Raider, the Radeon RX 7600M XT is just 5% slower than the RTX 4060, using the 1440p Ultra preset.

Red Dead Redemption 2 favors the Radeon, beating the RTX 4060 by 17% in 1440p “Balanced” using the Vulkan API.

In Cyberpunk 2077 (using the RT Ultra 1440p preset), the Radeon RX 7600M XT falls short of the RTX 4060, exposing its weaknesses in ray-traced workloads. The Radeon RX 7600M XT averages 28.40 FPS with a minimum of 21.65 FPS.

In conclusion, the Radeon RX 7600M XT is a decent mobile GPU, but its ray-tracing performance is mediocre. The lack of support for DLSS 2 and the upscaling of the recently released DLSS 3 make it look bad in many games. Once again, AMD's hardware is solid, but the software part needs a little work.

Overall, the RX 7600M It is at the ray tracing level that the disadvantages of the RX 7600M XT manifest themselves, with a significant delay compared to the N card.

So, if you only value raster performance, you can choose the RX 7600M XT. If you need to play the game of light chasing, and you pay special attention to light chasing performance, it is more reasonable to choose the N card.