Developed by Teyon and published by Nacon, RoboCop: Rogue City marks the return of Peter Weller to his iconic role, as he plays RoboCop in this first-person arcade game. Additionally, this is the first time in almost 20 years that Iron Man has had his own video game. But was the wait worth it? It all depends on whether players are willing to lower their expectations for a game that clearly wasn't produced at great expense.
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Set between the events of RoboCop 2 and RoboCop 3, the lawman formerly known as Alex Murphy must face a new threat that has descended on Old Detroit. At the same time, he experiences strange disturbances in his programming that cause him to mix his memories with reality. It's not hard to see the kind of challenges this creates, especially in the heat of the moment. RoboCop is accompanied by familiar faces from the past, like his partner Anne Lewis and Sergeant Warren Reed.
Would you buy it for a dollar?
The game's main story lasts around 10 hours, plus another two to three hours for the side missions. Although it's shorter than other modern titles, RoboCop: Rogue City isn't too long. As an arcade FPS, with little variety in general enhancements and gameplay, boredom tends to set in before the game ends. However, it ends quickly before becoming a chore, with storytelling that feels natural as a continuation of the whole thing.
From the sale price of RoboCop: Rogue City alone, it's clear that Teyon wasn't given a blank check to make the game. The graphics – especially in cut scenes – suffer from severe frame drops and occasional blunders. (Sometimes the characters' mouth movements don't even match the mouth movements they make when they speak.) However, if you remove the sporadic callback to the PlayStation 3 graphics, the rest of the design fits perfectly into the aesthetic of the late '80s and early '90s. From vehicles to clothing to the decor of the rooms, Teyon offers a perfect snapshot of this period which fits perfectly into the chronology of RoboCop and respects its tone.
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Nice shot, son
Where RoboCop: Rogue City shines is in its addictive gameplay. This isn't a fast-paced FPS like Doom; RoboCop being like a tank, his movements are slower and rigid. However, what it lacks in agility it more than makes up for in its ability to take and deal damage. (And if he takes damage, there are OCP recovery charges scattered around the game to heal him). Using his primary weapon, the Auto 9 pistol, which has unlimited ammo, the character enters large-scale environments to take down a wide variety of enemies. RoboCop doesn't need to rely solely on the Auto 9, however, as he can pick up other enemy weapons such as assault rifles and use them until the ammo runs out.
Additionally, he can punch, grab, throw, and use enemies as human shields. Environmental objects also play an important role, as RoboCop can throw computers, chairs, and even guitars to deal damage from long range. Gas canisters are equally important, as the character can use them to clear an area full of enemies.
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Much like Paul Verhoeven's 1987 satirical action film, RoboCop: Rogue City lacks in finesse, but it more than makes up for it in its fun factor. The passion shines through in how seamlessly this title fits into the RoboCop universe, and it's a required experience for anyone who loved the original film series.
Review
RoboCop: Rogue City
BENEFITS
- Arcade-style FPS game
- Completes the original film series
- Voice of Peter Weller
CONS
- Clunky graphics
- Lack of variety in gameplay